Methodologies

CX/UX Research & Strategy

Good UX design starts with the user, not the interface. Before any screen gets designed, the real work is understanding who you're designing for: what they need, what's getting in their way, what actually drives their decisions, and how the business can meet that need while staying differentiated and competitive.

This is where CX and UX Strategy earn their place. They're what makes an organisation customer-centric rather than just customer-aware, continuously looping the business's commercial model back into real customer needs, attitudes, values and behaviours, rather than assuming them.

Because what we're all actually after -valuable, accessible, engaging experiences- doesn't come from a tool. It comes from communication, collaboration, and a genuine understanding of the people on the other end.

From my talk “Show the strategic value: Bring the ROI to your UX research” | CCX event - Sydney

Here's how that plays out in my process.

Three phases, each grounded in real methods, with collaboration and accountability at the centre of every one of them.

Collaboration & Accountability

Cross-functionality isn't a workshop you run once, it's everyone contributing their knowledge and expertise from the very start, building a shared understanding of the problem together, rather than passing insight down a line one team at a time.

But collaboration alone isn't enough. I believe researchers are accountable for what happens after the insight, not just for generating it. Did it lead to a new feature? Did it push engineering toward a better solution? Did it move the numbers that mattered? Generating insight is the easy part. Being responsible for what's done with it is the job.

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I'd love to hear from you and talk about how I can help.